Programme Structure

The MSc Medical Visualisation & Human Anatomy programme is delivered over one year in 3 Stages.

The Glasgow School of Art is a leader in Studio teaching. You will have a dedicated VR-ready PC for your studio work at the School of Simulation and Visualisation and you will be able to practice on state of the art equipment including the Definitive Human, Virtual and Augmented Reality technologies.

The historical Anatomy Facility at The University of Glasgow, is one of the largest in Europe. You will have access to cutting edge clinical anatomy training facilities.

The course has provided me with a wide range of skills required for creating medical animations and applications. More importantly, it encouraged me to think hard about the unexplored potentials in the field of bio-visualisation communication. Ultimately, it gave me a strong sense of direction towards my goals in medical visualisation.”

Harrison Wong, MSc Graduate, 2021

You will split your time equally between The School of Simulation and Visualisation at The Glasgow School of Art, and The University of Glasgow.

Throughout the year, you will also benefit from several guest-talks by former graduates, practitioners and researchers.

Stage 1: Medical Visualisation (60 Credits)

This Course is taught at The School of Simulation and Visualisation at The Glasgow School of Art.

  • Medical Visualisation (40 Credits)
    • Volumetric Visualisation – will show you how to work with 3D medical  scan data (such as CT, MRI or confocal microscopy image) and transform these from 2D images into 3D models for use in the creation of animations or interactive applications
    • 3D Modelling – will show you how to create and animate 3D models for Medical Visualisation and Illustration. 3D Models can be created from scratch, working from reference drawing, photographic images, or retopologised from 3D models generated from volumetric dataset. Additional workshops in digital sculpting and organic modelling will be offered.
    • Interactive Medical Visualisation – will show you how to make the most of cutting-edge real-time game engine technology and scripting to develop 3D interactive applications.
  • Academic Skills in Masters Research (20 Credits) – will show you how manage and report your MSc research and creative practice associated to Medical Visualisation.
Stage 2: Human Anatomy (60 Credits)

This stage is taught at the the Anatomy facility at The University of Glasgow

  • Introduction to anatomy (20 Credits) – will teach you about key concepts in anatomy; ethical issues around body and organ donation, the legislation, laboratory practice, and health and safety practice in a human anatomy laboratory. This course is designed to enable those not familiar with the human body with an excellent overview of the terms and definitions of anatomy.
  • Structure and function of the human body (20 Credits) – will teach about a wide range of body systems and you will receive exposure to many prosections across all areas of the human body; You will examine related clinical imagery and visualisations and illustration techniques related to identifying anatomical structures and relevant clinical applications; and you will be able to learn anatomy using specimens that have been professionally dissected and preserved. This course will provide you unrivalled learning opportunities and exposure to the anatomy of the human body.
  • Cadaveric dissection techniques (20 Credits) – will allow you to deepen your anatomy knowledge undertaking cadaveric dissection on specific areas of the human body.

Additionally: Human Computer Interaction and Extended Reality (Optional – No Credits) – A series of practical workshop will offered to you to give the opportunity to explore specialised immersive and interactive technologies in the context of Medical Visualisation including Virtual Reality headsets, Augmented Reality, tracking systems and haptic devices – at The School of Simulation and Visualisation

Stage 3: Self-directed project (60 Credits)
  • Supported through individual supervision by minimum two supervisors: one creative technologists/researcher from the School of Simulation and Visualisation and one life sciences scientist from the College of Medical, Veterinary and Life Sciences at the University of Glasgow.
  • A unique combination of skills and knowledge that will help your development as an independent creative professional developing digital tools and technologies within your chosen domain.
  • Past MSc projects have explored a wide range of fields within the College of Medicine, Veterinary and Life Sciences at The University of Glasgow including anatomy, anthropology, veterinary, molecular, microbiology, genetics and immonology research, and have had multiple clinical applications across surgical specialties including plastics, otorhinolaryngology, neurosurgery, orthopaedics and dentistry.
  • Past MSc projects have included numerous supervision and collaboration from within the NHS, universities (e.g. University of Washington, University of North Carolina, Kings College London, University of Berne, Trinity College Dublin…) and companies (Terumo Aortic, Inflection Biosciences…).
  • Opportunities to have your work published in journals, books and conference proceedings. Check students publications HERE.
  • For more information about students projects, please check the project section HERE.

This course is professionally accredited by The institute of Medical Illustrators