Tracking influence and impact of my work

I have put this page together to keep track of influence and impact of my work in ways that aren’t expressed elsewhere, e.g. as research outputs. If you are looking for peer-reviewed presentations and workshops then check out my research outputs at https://radar.gsa.ac.uk/view/creators/436.html instead. I only started in 2020 as capturing previous impact would take too long!

I will add to it as time goes on.

Influence within Higher Education

TitleDate(s)Impact
“Choose Your Own Learning Adventure – how to create and analyse an interactive learning tool” workshop10/06/20229 practitioners from Edinburgh Napier University including academics, research support, and learning development staff.
“Choose Your Own Learning Adventure – how to create and analyse an interactive learning tool” at GSA Learning and Teaching Conference 202208/06/20225 GSA practitioners, learned to use and took away their own interactive tools.
SECRIOUS Slow Game Jam 226/05/2022 – 16/06/2022Attended by 14 Master’s students from Heriot Watt University, co-design of prototype games for cybersecurity.
“Playful Learning Online” keynote at Jisc ConnectMore22 conference 06/05/2022 Attended by approx. 700 delegates from HE and FE and shared on YouTube.
#CreativeHE Community webinar series: Playful approaches to developing students’ research skills06/05/2022Attended by around 30 members of the #CreativeHE community
Final plenary at Jisc ConnectMore22 conference: Playful Learning Online06/05/2022Attended by approx. 700 delegates from HE and FE
Guest blog https://theauditorium.blog/2022/03/07/teaching-research-skills-an-epic-adventure/07/03/2022
Developing SoTL skills – choose your own adventure27/01/2022Attended by 9 HE staff from GU and Sussex. Guidance to develop their own SoTL projects.
L&T Seminar Series: Playful Learning Online – My Successes and Failures23/11/2021Attended by 5 GSA colleagues, at least one of whom immediately put some of my recommendations into her own practice.
Research Ethics at GSA workshop26/10/2021Attended by 7 PGRs at GSA
GU computing client projectSept2021 – April2022Partnership with GU Research Developer to work with 8 GU undergraduates to develop digital game.
Taking Educational Games Online – Robert Gordon University08/12/202050+ attendees, shared online
Playful Learning meetup – lessons from online playful learning27/11/2020c.20 attendees from PLA

Impact outside Higher Education

TitleDate(s)Impact
Final plenary at Jisc ConnectMore22 conference 06/05/2022Attended by approx. 700 delegates from HE and FE and shared on YouTube.
Young Coder’s CompetitionJan – May 2022STEM Ambassador support for serious games design and development for schoolchildren (26 children, 2 teachers).
Virtual Bridge Sessions: Playful Learning Online – My Successes and Failures14/12/20218 participants from College Development Network and shared on YouTube.
SECRIOUS Slow Game Jam 1Oct-Nov20219 external participants, 6 HE participants, co-design of prototype games for cybersecurity.
Ada Festival – Change Your School with Serious Games Workshop20/10/20212 co-designers (both schoolteachers), developed prototype games.
National Film & Television School – Interactive Narratives CPD11/08/20219 professional practitioners, theory, workshop, and community building.
Agents of Change Workshop 416/06/2021Promoting ACToolkit and gathering feedback, approx 17 educators/policymakers from across Scotland.
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