I have put this page together to keep track of influence and impact of my work in ways that aren’t expressed elsewhere, e.g. as research outputs. If you are looking for peer-reviewed presentations and workshops then check out my research outputs at https://radar.gsa.ac.uk/view/creators/436.html instead. I only started in 2020 as capturing previous impact would take too long!
I will add to it as time goes on.
Influence within Higher Education
Title | Date(s) | Impact |
---|---|---|
“Choose Your Own Learning Adventure – how to create and analyse an interactive learning tool” workshop | 10/06/2022 | 9 practitioners from Edinburgh Napier University including academics, research support, and learning development staff. |
“Choose Your Own Learning Adventure – how to create and analyse an interactive learning tool” at GSA Learning and Teaching Conference 2022 | 08/06/2022 | 5 GSA practitioners, learned to use and took away their own interactive tools. |
SECRIOUS Slow Game Jam 2 | 26/05/2022 – 16/06/2022 | Attended by 14 Master’s students from Heriot Watt University, co-design of prototype games for cybersecurity. |
“Playful Learning Online” keynote at Jisc ConnectMore22 conference | 06/05/2022 | Attended by approx. 700 delegates from HE and FE and shared on YouTube. |
#CreativeHE Community webinar series: Playful approaches to developing students’ research skills | 06/05/2022 | Attended by around 30 members of the #CreativeHE community |
Final plenary at Jisc ConnectMore22 conference: Playful Learning Online | 06/05/2022 | Attended by approx. 700 delegates from HE and FE |
Guest blog https://theauditorium.blog/2022/03/07/teaching-research-skills-an-epic-adventure/ | 07/03/2022 | |
Developing SoTL skills – choose your own adventure | 27/01/2022 | Attended by 9 HE staff from GU and Sussex. Guidance to develop their own SoTL projects. |
L&T Seminar Series: Playful Learning Online – My Successes and Failures | 23/11/2021 | Attended by 5 GSA colleagues, at least one of whom immediately put some of my recommendations into her own practice. |
Research Ethics at GSA workshop | 26/10/2021 | Attended by 7 PGRs at GSA |
GU computing client project | Sept2021 – April2022 | Partnership with GU Research Developer to work with 8 GU undergraduates to develop digital game. |
Taking Educational Games Online – Robert Gordon University | 08/12/2020 | 50+ attendees, shared online |
Playful Learning meetup – lessons from online playful learning | 27/11/2020 | c.20 attendees from PLA |
Impact outside Higher Education
Title | Date(s) | Impact |
---|---|---|
Final plenary at Jisc ConnectMore22 conference | 06/05/2022 | Attended by approx. 700 delegates from HE and FE and shared on YouTube. |
Young Coder’s Competition | Jan – May 2022 | STEM Ambassador support for serious games design and development for schoolchildren (26 children, 2 teachers). |
Virtual Bridge Sessions: Playful Learning Online – My Successes and Failures | 14/12/2021 | 8 participants from College Development Network and shared on YouTube. |
SECRIOUS Slow Game Jam 1 | Oct-Nov2021 | 9 external participants, 6 HE participants, co-design of prototype games for cybersecurity. |
Ada Festival – Change Your School with Serious Games Workshop | 20/10/2021 | 2 co-designers (both schoolteachers), developed prototype games. |
National Film & Television School – Interactive Narratives CPD | 11/08/2021 | 9 professional practitioners, theory, workshop, and community building. |
Agents of Change Workshop 4 | 16/06/2021 | Promoting ACToolkit and gathering feedback, approx 17 educators/policymakers from across Scotland. |