I recently presented our short paper called “Serious Game Rapid Online Co-design to Facilitate Change Within Education” at the 2021 Games and Learning Alliance conference. The paper outlines the development process of, and preliminary findings from, our work using the Serious Game Rapid Online Co-design (SGROC) workflow that was used with the Agents of Change project.
Summary of the SGROC workflow findings
Positives:
reduces time commitment; more accessible for remote communities and e.g. carers; very high scaffolding and support for teachers; acute time pressure reduces perfectionism; high knowledge exchange; empowers educators; games were useful, relevant, and understandable; genuine collaboration; rigour.
Negatives:
connectivity issues; schools restrict tech; not easily scalable; somewhat stressful process.
Recommendations:
meticulous setup; prepare for post- workshop ‘tweaking’; explicitly link to theories of change; adaptability is important; group participants meaningfully.
Research outputs
The paper will shortly be available in the conference proceedings and should be cited as:
- Abbott, Daisy, Chatzifoti, Olga and Craven, Joanne (2021) Serious Game Rapid Online Co-design to Facilitate Change Within Education. In: Proceedings of Games and Learning Alliance, 10th International Conference, GaLA 2021. Springer.
The conference poster shown above is also available as a PDF.
The SGROC workflow workshop itself is available here and I can provide it as an editable Miro board. Just get in touch!