Year 2

Year 2 is the second and last foundational year of the programme. During Year 2 students develop a deeper understanding of 3D Modelling (3DS Max), Game Development and Design (Unity) along with more advanced techniques and workflows such as Digital Sculpting (ZBrush), Character Development (ZBrush, 3DS Max and Unity) and data-focused project setups (Unity). Year 2 introduces pathway specific briefs (3D Modelling / Games & Virtual Reality) in order to reflect the areas of specialism on the programme.

ISD2-A: Digital Sculpting and Sound: In this individual project, students work on developing an interactive sound experience involving a photorealistic organic 3D model developed in ZBrush. Students can develop any kind of environment, for example, a museum experience or a walk in a park. The model has to be displayed within the environment and the experience implements sound interaction.

ISD2-A Ari Angelova (2020)
ISD2-A Andy Speirs (2020)

ISD2-B: Shaders and Modular Workflows: In this individual project, students work on conceptualising and producing a scene incorporating modular workflows. Through this project, students learn how to use modular workflows to create flexible environments that can be scaled easily. Students also work on planning, conceptualising and managing the development of a simplified prototype or demonstration scene incorporating a variety of custom shaders. Through this project, students learn how to utilize a range of shaders with a focus on visual effects and animations using these shaders. The project will be developed using Adobe Photoshop, 3DS Max, Zbrush and Unity software packages.

ISD2-B

ISD2-C: Cinematic: This project is a group animation project in which students create a game cut-scene which implements aspects of sound, planning and lighting alongside unity-based rendering and animation (cameras and/or objects/characters). During this project, students are introduced, in detail, to the unity animation system and develop a blocking-based working pipeline between Unity as a 3D game engine and 3DS Max as the creation of content.

ISD2-C by Ari Angelova & Rachel McCoach (2019)
Car Chase – Animatic – Fraser Downs and Finlay Bourke (2020)
Car Chase – Pre-Visualisation – Fraser Downs and Finlay Bourke (2020)

Vertical Project: This is a collaborative project between students on the entire programme of study (Year 1-4). In this project develop a simple physical computing project in line with the theme provided for the project. The project is a collaborative piece of work and will consist of a multi-level game in which each level represents the individual contribution of a student. As such, a game for a team of four will consist of four independent levels, one for each individual student. The game produced will provide players with a collection of different levels addressing the same theme and providing an in-sight into a collective reflection on the theme. The games will integrate physical computing via a range of potential tools for game asset production, Unity and Arduino.

Vertical Project – Zain Benomran (2020)

ISD2-D: Character Development / Data Persistence: In this project, students on the 3D Modelling pathway produce a fully developed realtime character based on realistic proportions for integration into a Unity scene. Students on the Games and Virtual Reality pathway develop a simple data-driven game project. This project is a short game and a platform for the planning and management of complex scenes. Students will develop at least two scenes with persistent data shared between them, through which a story is revealed as the player interacts with characters, assets and models in the game. Throughout this project, students will learn about software architecture and data persistence.

ISD2-E: User Centred Design and Augmented Reality: This project is a user centred design project in which students learn the basics concepts of the user centred design process: understand context of use, specify end user and organisational requirements. The project is framed within a specific Augmented Reality brief presented by one of SimVis’ creative industries partners.  

ISD2-E – Photogrammetry – Rachel McCoach (2020)
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