The Academic Team

Dr Sandy Louchart is the head of undergraduate programmes at the School of Simulation and Visualisation (SimVis) at the Glasgow School of Art and the programme leader for the BSc Immersive Systems Design. Sandy lectures in the domains of Game Design, Serious Games and Interactive Digital Narratives. His research investigates the domains of Interactive Digital Narratives (IDN) through the EU-funded COST action on Interactive Narrative Design for Complexity Representation (CA18230 ) and the Serious Games Design methodologies in the EPSRC-Funded project Serious Coding: A Game Approach To Security For The New Code-Citizens (EP/T017511/1).  


Claire Eaglesham is a lecturer and PhD researcher at the School of Simulation and Visualisation. She brings her knowledge and industry experience from delivering technology and transformation projects to help students develop their project management, design and professional skills. Her PhD research combines elements from her academic background in Social Anthropology and Heritage Visualisation with her professional experience developing and evaluating VR and AR applications. Working with digital technologies, she explores the possibilities offered by combining innovative visualisation techniques with user-focused interaction and storytelling. 


Adam Scott is Lecturer in Interactive Audio at the School of Simulation and Visualisation, Glasgow School of Art. Adam works two days per week at GSA teaching Interactive Audio with Max, Sociology of Creative Practice and Spatial Audio. Having trained as a musician and musicologist he continues to perform and record, having worked with amongst others National Theatre of Scotland (In Time O’ Strife), Chemikal Underground (Zoey Van Goey) and TutVuVu / Henry Coombes (Seat In Shadow). He is also a regular collaborator with Raydale Dower making large scale audio installations – Intervals (CCA), Caesura (Reid Gallery). 

Dr. Jessica Argo is the Programme Leader of the BDes Sound for Moving Image Programme. In the undergraduate course, she teaches subjects such as Critical Studies in Sound for Moving Image, and several studio projects. Jessica also teaches post-graduate communities across GSA, in the following areas: Research in Sound and Film; Sound Culture; Spatial Audio; Alternative Approaches to 360 Film and VR; Experimental Research: Sound for Emotion/Immersive Exhibit User Testing. Her other roles at GSA include Widening Participation, English Language Immersion classes for international students. She is also Equality Diversity and Inclusion Lead at SimVis.

Beyond the GSA, she is passionate about public outreach for art and science, speaking at TEDx, the Glasgow Science Festival, Sonica, the Dumfries Student Film Festival and soon to be featuring in the Aesthetica Short Film Festival. Jessica is an immersive installation artist, previously mixing live experimental video in dance clubs and white cube galleries. Jessica plays is a Cello and MOOG Theremini player, regularly playing in the Glasgow Improvisers’ Orchestra and the Glasgow Glam Rock Dialogues.

Jessica also happens to be a former MDes Sound for Moving Image and PhD student at the GSA (first graduating with a degree in painting at Edinburgh College of Art).

Danny Buksh has been working and teaching in digital media since 2003. His production experience includes a variety of industries from; television, oil and gas, serious games and AAA game development for PlayStation 2 & 3. Danny joined SimVis in 2011 performing lead art roles on commercial projects such as, The Battle of Bannockburn tourist centre and the research project, The Definitive Human which are linked below. Danny has certification at a Professional Artist level from Unity and is currently a practicing Unity Certified Instructor. He helps maintain the Unity Academic Alliance with SimVis giving students the best possible support in realtime production methods. 


Dr Daniel Livingstone is a Reader in Games & Learning Technology and is the Head of Academic Programmes at the School of Simulation & Visualisation at The Glasgow School of Art. Daniel has been leading programmes at GSA since December 2013, and teaching game technology since 2003. He teaches on a range of classes across the school, from C# programming, to professional, ethical and industry issues. Daniel’s recent research activity has primarily been in supporting Masters students develop and publish their dissertation work at conferences and in books and journals, across the domains of Serious Games and Medical and Heritage visualisation. 


Mike Marriott began his career in the arts as an illustrator before the age of computers where everything was drawn and rendered by hand using a variety of medium.  Mike also trained as a painter in the classical tradition at the London School of Realistic Art. Since the advent of main stream digital technology in 1991, Mike moved over to using digital technology as a medium for illustration, 3D visualisation and Re-touching films before setting up a limited company in 1993.  Mikes company produced Illustration, 3D Visualisation and animated sequences for a variety of industries such as Aerospace, Travel, Civil Engineering, Medical, Product Engineering and Architecture. Mike has now been at the GSA for nearly 12 years and although the Digital Arts is the main focus within SimVis, Mike still paints on a semi-professional basis and exhibits though out the UK. 

Victor Portela is a lecturer in Immersive Environments at the School of Simulation and Visualisation (SimVis) at the Glasgow School of Art and a PhD student for the Glasgow School of art. Victor is a software engineer specialized in VR and AR technologies, working on a wide range of different research and academic projects. Most of his developments involve working with the game engine Unity3D. His research investigates different training and learning methods involving VR in the EPSRC-Funded project ARTICULAR. 


Brian Loranger has been working in software development, design ethnography, and data visualization for over 25 years, and teaching for 10. He specializes in mobile application, VR, and serious games programming using Unity 3D and C#, developing new visual experiences and games, with a user-centred approach.  

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