3D Modelling, Games and Virtual Reality taught within the context and ethos of a 21st century Art School.

At The Glasgow School of Art, we understand that each creative is an individual with a unique blend of passions and skills. Tell us about your creative journey and show us your passion for all things games and animation. This Glasgow School of Art programme offers students at the School of Simulation and Visualisation (SimVis) the opportunity to develop a strong technical skillset through Studio practice on a range of 3D modelling, animation, game-making and virtual reality techniques. This programme comprises two pathways (3D Modelling / Games & Virtual Reality) with a core programme in Year 1 and the opportunity to choose a specialism from Year 2. The whole programme is project-based and student work is focused on the development of 3D, VR and Game techniques through an open conceptual and creative perspective.

This programme offers 4 years of studies on the conceptualisation and development of Immersive Systems in the areas of 3D Modelling (W617) and Games & Virtual Reality (G450). Students on both pathways share a common Year 1 curriculum (3D and Game Development fundamentals) before to specialise in their chosen discipline from Year 2 onwards. The course is technical in terms of the concepts and practices taught to student but is paced so as to facilitate an applied approach to virtual reality, game and animation learning. The overall structure for the programme is as follows:

Year 1 (common to both pathways)

  • Fundamentals of programming in C#
  • 3D Modelling fundamentals with 3DS Max
  • Game-Making fundamentals with Unity
  • Virtual Reality fundamentals
  • Introduction to Game Design
  • Glasgow School of Art collaborative projects (x2)

Year 2 (Games and VR  / 3D Modelling)

  • 3D Sculpting with ZBrush
  • 3D Texturing
  • Developing for Virtual Reality
  • Software Engineering fundamentals
  • Project Management
  • Animation with 3DS Max and Unity
  • Interacting with Sound
  • Human Computer Interaction
  • Augmented Reality
  • Fundamentals of Motion Capture (MOCAP)

Year 3 (Games and VR / 3D Modelling)

  • Large industry-based group project (Year long)
  • Advanced Virtual Reality
  • Visual effects
  • Advanced 3D animation
  • Rendering and compositing
  • Advanced Organic modelling
  • Procedural animation
  • Fundamentals of Artificial Intelligence

Year 4 (Games and VR / 3D Modelling)

  • Supervised BSc Research Dissertation (Year long)
  • Large self-defined Studio project
  • Industry Research and Portfolio Development
  • Large self-defined Immersive Systems project (AR/VR/XR)
  • Graduate Degree Show

Find more information about the course and how to apply here:

http://www.gsa.ac.uk/study/undergraduate-degrees/games-and-virtual-reality

http://www.gsa.ac.uk/study/undergraduate-degrees/3d-modelling/

Submit your work (e.g. games, illustration, 3D models) and apply to come and study with us.

http://www.gsa.ac.uk/study/undergraduate-degrees/how-to-apply-bsc-immersive-systems-design/


Header Image: Downhill Lullaby by Shelby Smith, BSc ISD Year 2 (2019)

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